![]() He gets a little further with each attempt to fight his way to the surface, or at least that’s the idea, as he gains items, abilities, and the gifts of the gods to aid him on his journey.Įach conversation with the game’s mythological characters provides extra hints about why Zagreus is trying to break free, who these folks are to him, and what the gods may have done to each other in the past. You play as Zagreus, the son of Hades, who is trying to escape the underworld. Not because I thought I would use it, but because of what it communicated about what Supergiant wanted the game to be. ![]() This is the first time I’ve ever decided to buy a game based on the inclusion of a difficulty mode, in fact. I can’t remember the last time I’ve seen a difficulty toggle do so much for a game, and do so much to explain what the developers valued in its creation. It’s not just that it helps players experience more of the game’s artwork and story, but it also signals the importance of that story. ![]() That’s why the game’s “God Mode” difficulty option is so genius. This story reveals itself slowly, hinted at or discussed openly between characters every time you return to your childhood home in the underworld. But it does, and it also has one of the most interesting stories of 2020. The fast-paced, action-oriented dungeon crawler Hades doesn’t look like the type of game that would have a strong focus on writing, narrative, or voice acting.
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